I Phones and I Pods in the 21st Century Classroom

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What Does Whispercast Mean for Schools? But management on an enterprise level was cumbersome until Amazon launched Whispercast to schools and businesses in October Devices can be grouped, making it easy to send books by class section or grade level in just minutes. He says the new service has transformed the way he operates the Kindle program. Engage students with mobile learning The issue With increasing numbers of people accessing the internet using mobile devices, organisations need to embrace mobile learning quickly.

By adopting mobile learning, organisations can increase learner satisfaction and retention, widen participation and potentially reduce costs. What you can do Mobile learning allows the learner to communicate with tutors and peers, as well as access learning resources, while on the move. Their flexibility, versatility, and mobility make them a phenomenal learning tool. As teachers seek ways to integrate these devices, we recommend focusing on specific learning goals that promote critical-thinking, creativity, collaboration, and the creation of student-centric learning environments.

In other words, begin with Five business apps to kick off your new iPad Load up your new iPad with business apps that offer efficiency, convenience, and flexibility in today's fast-paced work environments.


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Numerous languages are also recognized in order to support Text-to-Voice and Voice-to-Text programs by using the speaker and microphone components of the device and Siri. What sets the iPod touch apart from other mobile devices and educational technologies is its access to and compatibility with over 20 educational apps [9].

These apps cover countless topics and functions and they can be easily applied to any educational setting.

Many of these apps are free of charge or are available for a relatively low cost. Thanks to the App Volume Purchase Program , educators are able to synchronize single apps to multiple devices [10]. The list of educationally significant apps is constantly changing and expanding as new apps are developed. The table below provides a brief summary of the different categories of apps that can be downloaded at the App store and installed on the iPod touch. These courses can be created for iPod touch with apple's own browser based tool.

Students can have access to all course materials and teachers can post updates and send messages to the class.

Students can review material, check for class updates, send messages to their classmates and connect to the internet in order to stay on top of their assignments. With access to a wireless internet connection, there are several collaboration tools students can use for creating projects and completing assignments. Two of these tools are already built into the device. FaceTime allows for video calls and iMessage provides students with a way to text message classmates and teachers.

Click on the links below to find out about some of the collaboration tools available. The 5th generation iPod touch includes a variety of assistive technology for people with disabilities. For the visually impaired, there is screen magnification and Voice Over technology. For the hearing impaired, there are captioned movies available in iTunes and apps available to enhance media players.

There are also many different apps available at the app store for helping children with learning disabilities. The Disability network of Northern Michigan has a list of 40 iPad apps that can help children with disabilities. There are some challenges schools are faced with implementing iPods in the classroom.

Apple has come out with iPod Learning Labs that are portable carts for storing, charging and synching iPods.

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The lab can store up to 40 iPods and synch 20 devices at one time. However, the opportunity for all to use them is an issue.

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A ban on mobile devices would thwart innovation in schools. Beyond the difficulties of enforcing such a law, if passed, Pennsylvania would be added to a list of states banning the very tools that have the potential to motivate learners, individualize learning, add to the options that teachers can employ for immediate assessment of group learning in the classroom, and, in general, prepare our youth for the competitive global society of which they are a part.

Yet, there are courts, such as a state appellate court in New York Broache, , that have upheld school cell phone bans on school grounds for reasons that primarily have to do with control, security, and discipline.

Mobile Learning Technologies for 21st Century Classrooms | Pearltrees

Thus, the issue is two pronged: Which side do we take? Can we make both sides happy? What are potential challenges and opportunities for learning via mobile devices? It's time to explore.

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Dilemma Whether school-owned or learner-owned, John Waters pointed out the difficulty of controlling the uncontrollable, a category into which mobile devices such as cell phones and iPods and hand-held media devices might be placed. A report from California-based Cenzic Intelligent Analysis Lab "found that vulnerabilities in media players are causing a widening security hole that school districts need to be aware of, given the role that media players have in presenting online educational content" p.

Couple this with the requirement of federally funded schools to comply with the Children's Internet Protection Act to install filters protecting students from unsafe online content, one can appreciate the solution of some districts. If you can't control it, block it or ban it. However, even with attempts to filter Web applications from access on hardware that schools provide to learners, blocking all streaming media and online games, for example, from certain Web sites is not a safety solution either. Development of high-quality educational online games is rising, including those for use on mobile devices.

Educators using Web 2. Many educators are teaching their learners how to develop those, as well. A Key to 21st Century Learning Marc Prensky wondered why we are fighting the trend toward using cell phones in education. He maintained that students can learn anything from a cell phone, if we educators design it right. People learn in many ways, "but among the most frequent, time-tested, and effective of these are listening, observing, imitating, questioning, reflecting, trying, estimating, predicting, speculating, and practicing.

All of these learning processes can be supported through cell phones. In addition, cell phones complement the short-burst, casual, multitasking style of today's "Digital Native" learners" para. The Joan Ganz Cooney Center at Sesame Workshop cited mobile devices, such as iPods, cell phones, and portable gaming devices, as key for learning in the 21st century, even with young children. Shuler provided evidence from more than 25 handheld projects being conducted both in the United States and abroad, and examples drawn from interviews with research, policy, and industry experts of how those devices have the potential to transform teaching and learning in the near future.

They reveal the diverse nature of what is being undertaken by innovative individuals, organizations, and developers.

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  • One cannot help but be inspired by Project K-Nect , a two-year pilot program that began during the school year in North Carolina schools. At-risk grade 9 learners are using smartphones with Internet access to help raise their math achievement in algebra. Learners use the tools inside and outside the classroom, as they also have limited or no computer or Internet access at home. From the project video, one sees how smartphones have motivated learners and benefited at least one learner who found himself homeschooled but was still able to collaborate with his peers and use Internet resources to help learn to solve math problems.

    State leaders, classroom teachers, administrators, students themselves, and at least one parent voiced the benefits to learning and developing social skills made possible because of the smartphones and to bridge the digital divide United States: The Geo-Historian Project at Kent State University in Ohio is an example of another project designed to bridge what goes on inside and outside of the classroom.

    While still in its early stages, the project, also described on YouTube , will enable students to use mobile phones with video capturing capabilities, built-in GPS, and wireless Internet access to link classrooms with local historical landmarks, zoos, museums, and so on. Students will become video historians not just for the classroom but for the community, creating and sharing a living history of real people and real places.

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    • Tools such as Livecast will enable streaming video from mobile devices to selected Internet sites. Learners are benefiting from accessing media on their iPods.